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What is Ultimate?
Ultimate (often called Ultimate Frisbee) is a competitive
non-contact
team
sport played with a
flying
disc. The object of the game is to score points by passing the disc
into the opposing endzone, similar to
American football. Players may not run while holding the disc. The
game was invented in 1968 as an evening pastime by Jared Kass. Ultimate
is distinguished by its
Spirit of the Game - the principles of fair play,
sportsmanship, and the joy of play.
While originally called "Ultimate Frisbee", the
game is more appropriately called "Ultimate" because the name
Frisbee
is a trademarked brand name for discs made by
Wham-O,
which are rarely used in competitive play. Discs made by
Discraft are more often used. The game is played using a 175 g disc;
for some national and international tournaments, only discs which have
been approved by the governing body responsible for that tournament may
be used.

Ultimate in Ten Simple Rules
- The Field -- A rectangular
shape with endzones at each end. A regulation field is 70 yards by
40 yards, with endzones 25 yards deep.
- Initiate Play -- Each point
begins with both teams lining up on the front of their respective
endzone line. The defense throws ("pulls") the disc to the offense.
A regulation game has seven players per team.
- Scoring -- Each time the
offense completes a pass in the defense's endzone, the offense
scores a point. Play is initiated after each score.
- Movement of the Disc -- The
disc may be advanced in any direction by completing a pass to a
teammate. Players may not run with the disc. The person with the
disc ("thrower") has ten seconds to throw the disc. The defender
guarding the thrower ("marker") counts out the stall count.
- Change of possession -- When
a pass in not completed (e.g. out of bounds, drop, block,
interception), the defense immediately takes possession of the disc
and becomes the offense.
- Substitutions -- Players not
in the game may replace players in the game after a score and during
an injury timeout.
- Non-contact -- No physical
contact is allowed between players. Picks and screens are also
prohibited. A foul occurs when contact is made.
- Fouls -- When a player
initiates contact on another player a foul occurs. When a foul
disrupts possession, the play resumes as if the possession was
retained. If the player committing the foul disagrees with the foul
call, the play is redone.
- Self-Refereeing -- Players
are responsible for their own foul and line calls. Players resolve
their own disputes.
- Spirit of the Game --
Ultimate stresses sportsmanship and fair play. Competitive play is
encouraged, but never at the expense of respect between players,
adherence to the rules, and the basic joy of play.
Steve
Courlang and Neal Dambra Copyright (c) Ultimate Players Association,
1993
Links
Ultimate Players Association
Introduction of Ultimate for Fans
How the Game is Played
Ultimate Photography
Site 1
Site 2
Site 3
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